Future and Past Exhibits: 23 Entryways Into My Mind

Portal 3

23 Entryways Into My Mind is a series of installations begun on September 7, 2000. Each installation offers others an opportunity to step out of their own minds and into mine. The series is, like many of the works comprising it, a project expected to last my lifetime.

23 Entryways Into My Mind is an exploration of how human beings understand identity, their own and others. In what ways we can define who a human being is. In this case The MVM will spend my life exploring ways in which others might be able to try and understand what might constitute my identity.

Portal 1 was performed in Los Angeles, anonymously and without documentation.

Portal 2 posits that human actions and inactions make up a substantial portion of identity. If we are who others perceive us to be, then a recreation of our actions would be a rebirth of our person. If others carry out our actions after our death, then perhaps we have achieved one form of immortality.

Portal 3 offered a more passive approach to the question of identity, providing 1000's of hours of audio and hundreds of hours of video from one year in my life, reconfigured in numerous ways. If even for a moment other humans relived my life, then their memories were altered. And since identity is primarily memory, each person exposed to my life took on a piece of it; they merged a piece of me into themselves and carried that on into their lives and relationships. Viral memories are these little pieces of others we carry within us and propagate. Human interaction is the carrier of identity altering viral information.

Portal 4 sets out to create immortality, the first and foremost desire of all life be it scientific or spiritual, in more concrete ways. Time capsules are buried regularly around the world containing different sets of instructions for my re-creation. Some of these are books of actions from Portal 2. Others are simple genetic material. Once a year every bit of inforamtion stored on my digital media are backed up and buried, with the belief that this material if uploaded into a blank AI mind would recreate a closer approximation of my identity than a clone from my DNA. The largest capsule to date contains all of the raw material from Portal 3, and instructions on how to recreate it.

Portal 5 provides a real time feed from all of my active computers. I have long said that my home is wherever my computer is. And I've backed this up by couch-surfing for a frightening portion of my life. Access to Portal 5 provides owners (edition of 5) with a window into who I am at any moment. This work is a collaboration with the provocateur and enfant terrible Jonathan Grindstaff.

Portal 6 is a documentary and a database about the creation of a single work of contemporary art. In many ways the most oblique of the portals, and yet in others the most accessible. Portal 6 contains a documentary following me and many collaborators as we struggle over the course of a year to plan a large-scale installation at a gallery. It also contains a database of every second of footage shot, a profound catalogue of the ideas that drive me, the ways I interact with people, and the ways they alter and influence who I am. It is a snapshot of the community I choose to be a part of. All of this footage is available to the world, online under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States licence, so that anyone so interested may share their own vision of how this work came about. Ongoing is a wiki attempting to catalogue all of the influences that went into Portal 6 and what they mean to those of us who created the work.

Portal 7 hasn't been blurbed, yet. However, a full week of tarot readings were performed in April, 2009, and composition and materials acquisition have begun.

Portal 8 began coterminously with Portal 7. The idea that our machines are becoming the reflectionss of our identity (as explored in Portal 4) resurfaces here. Portal 8 is a Firefox add-on that tracks the web surfing habits of users. It caches every page they visit and uses parameters such as number of visits and time spent per page to craft explorable worlds out of the data on those pages - oceans made of email, clouds of viral videos, forests of sound, mountains of flickr'ed photos, streams of diggs, pastures of searches, blossoming fields of wikipedia entires may make up one world, for instance.

All materials generated by The Museum of Viral Memory are free for the butchering under a creative commons license. Some items generated by others which we feature here are copyright protected. This is clearly stated when it is the case.
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This work is licensed under a Creative Commons Attribution-NonCommercial 2.5 License.